For a long time, the idea for Oathbound was just something I carried around: a rogue-style game with a lineage system and distinct hero classes. But like many people, I was always held back by two things: a lack of time and the overhead of complex tools.
When I began exploring AI-assisted development, I became curious: how far could these tools actually be pushed? Through experimenting, I found I could build something real (logic, code, and all) almost entirely from my phone: prompting AI for each piece, then copying, splicing, and reshaping the code myself until every system worked the way I envisioned it. Only in the final stretch did I move to a desktop, with the help of AI tools, to fine-tune the balance, polish the performance, and prepare it for launch.
What started as a technical experiment became a feasible way to build a world in the "pockets of time" throughout my day. From the core logic to the imagery, this game was built in the small gaps of a busy life.
This project is proof that you don't need all the time in the world to build something you once only dreamed ofβit just takes knowing which tools to use and having the heart to begin.
β Coffee Bean Coder